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<title>CodeMirror: APL mode</title>
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<h2>APL mode</h2>
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β Conway's game of life
β This example was inspired by the impressive demo at
β http://www.youtube.com/watch?v=a9xAKttWgP4
β Create a matrix:
β 0 1 1
β 1 1 0
β 0 1 0
creature β (3 3 β΄ β³ 9) β 1 2 3 4 7 β Original creature from demo
creature β (3 3 β΄ β³ 9) β 1 3 6 7 8 β Glider
β Place the creature on a larger board, near the centre
board β Β―1 β Β―2 β½ 5 7 β creature
β A function to move from one generation to the next
life β {β¨/ 1 β΅ β§ 3 4 = β+/ +βΏ 1 0 Β―1 β.β 1 0 Β―1 β½Β¨ ββ΅}
β Compute n-th generation and format it as a
β character matrix
gen β {' #'[(life β£ β΅) board]}
β Show first three generations
(gen 1) (gen 2) (gen 3)
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<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
lineNumbers: true,
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<p>Simple mode that tries to handle APL as well as it can.</p>
<p>It attempts to label functions/operators based upon
monadic/dyadic usage (but this is far from fully fleshed out).
This means there are meaningful classnames so hover states can
have popups etc.</p>
<p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
</article>